Guide meant for mid/high level player who are poor and could do a weekly dose of summon xpconcept is to break even the money sink summoning does
Charming imp is a must. Its a dungeoneering reward that require 100k tokens.
Familiarisation is a weekly D&D which rewards you triple charm drop for 40mins upon completing the miningame
Press F3 to start
Select Minigames > Familiarisation
- Spoiler:
Tele to loadstone and go to pikkupstix(99summoncapedude) to find location of pikkenmix
Different worlds has different timing so quick hopping off your friendlist is a quick way to find his location
He will give hints for example : "A rotten town south of a corrupted, shady village." means he is at the obelisk north of Burgh de Rott
If he says "I expect off somewhere relaxing. He's been quite busy lately." means there is no active obelisk which you will hop to a different world
For full hints translation can be found here :
http://runescape.wikia.com/wiki/Triple_charm#Rewards- Spoiler:
Before collecting reward, gear up in magic gear and with ancient spell book.
Objective of the game is to collect 60 shards, and to avoid certain type of familiars, unlimited running energy is needed here for efficiency.
Once done collect the reward "triple charm drop"
This will last 40mins in-game time
4 Options (nubiest to pro order)
1a. Hellhounds in taverly dungeon(gold charms)
1b. Gelatineous abomination (near tutorial area in burtrope)
2. Abbysal walkers in abbys (green charms)
3a Waterfiends
3b Dagganoths in waterbirth isle (crimson charms)
3c King Black dragon (crimson charms)
1. Gelatineous abomination & Hellhounds (for beginners)not recommended as gold is tiny xp but if your super nub then you gotta start somewhere
- Spoiler:
Hellhounds require higher combat and always aggressive, can be bloodfire burst
- Spoiler:
2. Abbysal WalkersNote: You will need to bypass wilderness and if you die in wilderness, you will lose ALL items
go to South-west spot and bloodfire burst
- Spoiler:
they drop alot of Green charms
you may also pick up abbysal charms(2nd ingredient), abbysal lurker are big profit
3a Waterfiends
They are found outside of kuradals dungeon or in chaos tunnels, killing them with melee would be faster than ranging them. You may bring along a bunyip with some scrolls as they drop alot of raw fish.
They drop alot of crimson charms.
3b DagganothsRequires a cannon
Set up
- Spoiler:
May bring Overloads and Weapon poison
Upgrade/Downgrade any gear you see fit
Set up cannon and set momentum on bloodfire burst
- Spoiler:
3c King Black DragonIf you are not willing to pay for cannonballs, dis
- Spoiler:
Make sure you add random players that are online as many as possible for quick hop
you may bank dragon bones and hides
to maximize charm collection, use bone crusher and portants to deposit hides, dont pick drops
KBD drops 4 charms at a time so that 4x3=12 charm per kill. and commonly crimsons
Once your 40mins of triple charm is up you may proceed to Jat and buy 1k yak hides from Vanligga for 50gp each
- Spoiler:
take dis route
You may do this once a day so you will get roughly 1k yak hides a day
if you have 95 summoning and above
- make yak pouches
- sell spare yak hides in ge
- sell made yak pouches
- pays for shards,cannonball and runes used
maths
- Spoiler:
yak hide are average 400gp on a normal day,900 gp near bonus xp weekend
cannonball around 300-400++++
death runes are 180-300?
50gp yak hides break even with your weapon stockpile
selling made pouch breaks even with your shards
if you cannot make yak, make the next highest possible thing you can make
same concept
for gold charm user
- Spoiler:
repeat every week
GO get dat xp for slayer nest