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 Fight Cave Guide

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Doctor Stein
Seeker
Doctor Stein


Posts : 626
Join date : 2012-09-10
Location : New Jersey

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PostSubject: Fight Cave Guide   Fight Cave Guide EmptySun Oct 07, 2012 11:34 am

Welcome to my fight caves guide!

Gear:

Range:
Spoiler:

Mage:
Spoiler:

Inventory:
Spoiler:

Optional:
Spoiler:

The Creatures:
Spoiler:
The Safespot: On the south side directly opposite the entrance one square to the east of the lava there is a small indent in the western wall in the alcove in the south-eastern end. That is the safespot. WARNING: Ava's will not work while in this spot. For larger creatures such as Yt-Mejkot you can step one square east and it will work more often.

Waves 1-30:

Waves 1-6:
No prayer needed stand in the safespot and attack them at a range. Tz-kih always are killed first EVERY WAVE

Waves 7-14:
Pray range at all times while Tok-Xil are alive unless flicking between soul split and deflect range. Kill order: Tz-kih, Tok-xil, Tz-Kek.

Waves 15-30:
Trap the Yt-Mejkot behind a rock or the Tok-xil everytime and pray range as before. Kill the Tz-kih, Tok-xil then move to the safespot and kill the Yt-Mejkot from a distance. Note: Mejkot have moderately high health and low defense so they make a great soulsplit target when trapped. Then Finish of the Tz-Kek.


Last edited by SN_Discord on Sun Oct 07, 2012 3:05 pm; edited 10 times in total
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Doctor Stein
Seeker
Doctor Stein


Posts : 626
Join date : 2012-09-10
Location : New Jersey

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PostSubject: Re: Fight Cave Guide   Fight Cave Guide EmptySun Oct 07, 2012 11:34 am

Waves 31-61:

NOTE: At the beginning of these waves make sure protect from magic is on at ALL TIMES while a Ket-zek is alive. Their attacks have been known to hit for up to and over 500. NEVER get within melee range of a Ket-Zek.

Waves 31-37:
Trap the Tz-kek if possible or just tank them out. Kill The Tz-kih immediately then focus the Ket-zek until it is dead(nips work very well on Ket-zek). Once the Ket-zek is dead you can take of protect from magic for the duration of the wave and heal up with soulsplit on Tz-Kek.

Waves 38-45:
During these waves Tok-Xil will spawn. As always start the wave with protect from magic prayer and kill the Tz-kih. Only this time instead of moving on to the Ket-zek kill the Tok-xil next. Then focus the Ket-zek and finally finish off any Tz-kek. These waves are the beginning of the waves in which you will take the most damage as you cannot change to ranged prayer for the Tok-xil.

Waves 46-61:
During these waves you will have to deal with Yt-Mejkot along with the Ket-zek and Tok-xil. Trap the Yt-Mejkot behind the Ket-Zek and follow the kill order of Tz-kih, Tok-Xil, Ket-Zek. Then run to the safespot and kill the Yt-Mejkot and any Tz-Kek. Warning: The final wave(61) contains two Yt-Mejkot which can be very difficult to trap behind one Ket-Zek.

Wave 62:
Two Ket-Zek will spawn. This is an easy wave, just pray mage and kill one at a time. Make sure you repot right before the second one dies to be fully potted for Jad next wave.


Last edited by SN_Discord on Sun Oct 07, 2012 12:55 pm; edited 3 times in total
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Doctor Stein
Seeker
Doctor Stein


Posts : 626
Join date : 2012-09-10
Location : New Jersey

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PostSubject: Re: Fight Cave Guide   Fight Cave Guide EmptySun Oct 07, 2012 11:34 am

Wave 63: Jad

Rangers should now switch to Diamond(e) bolts.

The most important thing is to remain calm and remain focused. Don't worry, it's a safe-minigame anyways.

For this wave hopefully you have made sure you are potted and Brewed to the max right before the wave begins. Start the wave with Protect Range on and any boosting or leeching prayers that you find helpful.

Magic Attack: Jad will rise up on his hind legs...As soon as you see him up straight change to anti-magic prayer. There are time when he will "jump" but not be using a magic attack so be sure.

Ranged Attack: Jad will stomp the ground sending out a shockwave. As soon as you see that animation change to anti-range prayer.

After a short time healers will spawn and unless you are a very high level using extremes or overloads you will find it hard to out-damage them. Draw 2-3 off of Jad and onto you(if you kill them more will spawn). They will hit you for a decent amount so even without missing prayers you will take a decent amount of damage. Heal from any damage taken only right after Jad has used an attack. This gives you the maximum time to switch to your inventory eat/brew and get back to the prayer window in time.

Repeat this and repot when needed(only switching to your inventory immediately after successfully praying against an attack) until Jad is dead.

Congratulations on your fire cape!
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Ziksy
Abyssal Demon
Ziksy


Posts : 1313
Join date : 2011-03-24
Location : Slovenia

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PostSubject: Re: Fight Cave Guide   Fight Cave Guide EmptyFri Oct 19, 2012 5:18 pm

Great Guide Smile - covered all topics in general Smile

F-hot keys do help Wink

Anyway, I've got a question. I saw that Fight Caves mini-game map have been changed? (Orb rock atleast is now WAY more useful?) My question is, is it true that if you stand on the south side of this new "Orb-rock", that TzTok-Jad will be auto-lured 4 times out of 5 possible spawn spots? (only not lured when he spawns at SW spot)

Thanks in advance Smile
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Pholus
Soulgazer
Pholus


Posts : 8608
Join date : 2011-11-05
Location : Canada

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PostSubject: Re: Fight Cave Guide   Fight Cave Guide EmptyFri Oct 19, 2012 6:55 pm

Not sure about # of spawn spots, but if you stand as north as possible under the rock, he can only att if he spawns in sw corner, and you can easily run to north side of the rock before he atts (unless you lag).
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PostSubject: Re: Fight Cave Guide   Fight Cave Guide Empty

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