The slayer model is a spreadsheet tool that requires no download. It can be used to predict various outcomes of your personal slayer task list such as how long your goal will take and how many charms you will get. I have been testing slayer on and off for over 2 years and have created this tool, I hope you can make great use of it
To use it you simply need to log in to your google account, click file and click make a copy and then you will be able to edit your copy to suit how you prefer to slay.
The task input interface
Spoiler:
http://puu.sh/1KRkD The input should be self explanatory. Here you specify which tasks you do, block and cancel and how fast you kill the monsters. The default kills per hour are based on the fastest method to kill monsters, normally this means using a cannon, steel titan, overloads, prayers and abilities. When changing which tasks are done and cancelled keep an eye on the E(Slayer points) output, this number is how many points you will gain on average per task assigned. If this is negative that means that the task list specified is not sustainable long term and you will lose points. You should aim to have a positive E(Slayer points) value unless you have excess points to get rid of. Players looking to optimise which tasks they block and which they cancel should look at the “Task logs” sheet to see how common each of the tasks that they wish to avoid are and block the most common of those to save points. Input how many you kill per hour, you cannot simply put in your xp per hour but just use this to know when you have entered the correct kills per hour.
The drops input allows you to choose what you want to do with drops such as charms and bones Outputs related to the drops inputs are shown here. Options appear in a drop down box. Click the cell you want to change and click the small arrow beside the cell the make the list appear.
This interface allows you to choose what weapons you use for monsters of each weakness. The cost for runes, arrows and repairing weapons will be determined by what you put in here. You should note that changing weapon choices and such will not automatically update your kills per hour, these inputs are for calculating the cost of repairing weaons and the cost of ammunition. Options appear in a drop down box. Click the cell you want to change and then click the small arrow that appears beside it to see the list.
Task frequencies are got from the knowledge base/official wiki here http://services.runescape.com/m=rswiki/en/Slayer_Master#Kuradal Those serious about conserving slayer points should look at the 'Task logs' sheet to see how common monsters are and block the most common of the ones you plan to not do.
The effigy drop rate of monsters is simply assumed to be 1/4 of the drop rate prior to the nerf. A formula for the drop rate before the effigy nerf was determined by xp-waste research and it was fairly accurate. Taking effigies to be 1 quarter the previous drop rate is not accurate but effigies are so rare and have little affect now that this isn't a big problem. I will however continue logging effigy drops to improve the accuracy of the formula.
Combat and herbicide xp
Spoiler:
Combat xp shown is based on an average gotten on task. In the combat input you can choose to get Ranged xp or Defence xp or Ranged and defence xp, and likewise for magic and melee. If you select to not use a steel titan this will adjust your ranged xp gain accordingly but it will always assume that you use a cannon (except for monsters in the polypore dungeon where a cannon isn't useful).
The amount of xp gotten from the herbicide is typically based off of a sample of 1000+ kills, more for tasks that drop a lot of herbs (e.g. Spectres), less for tasks that rarely drop herbs (e.g. Wyvern).
Charms
Spoiler:
Charm drop rates are primarily based on Zarfot's slayer log because I believe he is a reliable source of information. Zarfot's log only shows drop rates of blue, crimson and green charms and so the drop rate of gold charms and the charm drop rates of monsters released after Zarfot quit are gotten from runescape wiki. When calculating the time you spend training summoning the model will check to see if you can complete your summoning goal using only blue charms- then crimson and blue ect and if you do not have enough charms it assumes you barrage dagganoth for the remaining xp at 200k summoning xp/hr.
Tradable drops and profits
Spoiler:
Perhaps the most important part of the spreadsheet for many players is the predicted profits/losses of their task list. Players can select which drops they want to pick up in the “Drop selection” sheet. Enter either a 1 if you pick up the item or 0 if you don't. To begin with it is assumed that players pick up some but not all of the drops.
I log all drops of reasonable value most tasks, however cheap drops such as death runes from nechryael are based off of a small sample size as I am not bothered picking up every single drop- as are most players.
Each time I log a drop it will automatically update the drop log in your copy. The drop rate of the draconic visage is gotten from a thread on the runescape forums, they have a huge number of kills logged and I believe they are a reliable source of information. Rare drop table drops can be a number of drops such as tooth half of key, 100 noted runite ore and uncut dragonstones. Note that the price shown is for 1 of the dropped item but the monster might drop several at once.
For the overall profit figure the cost of cannonballs, scrolls, arrows, runes, repairing weapons and prayer potions are all included.
Last edited by Thai_Tong on Sun Jan 26, 2014 4:21 am; edited 5 times in total
CookieSlay3r Soulgazer
Posts : 3148 Join date : 2011-06-23 Location : In a galaxy far far away.
Subject: Re: The Slayer model Sat Jan 19, 2013 2:17 pm
This is very interesting and I see it as a valuable asset.
Thai_Tong Cave Bug
Posts : 15 Join date : 2013-01-11
Subject: Re: The Slayer model Tue Feb 12, 2013 8:49 am
Thankfully the slayer tower update didnt add any new monsters to Kuradal's list.
I believe that doing tasks in slayer tower is an extra 20% to slayer xp. I don't think its worth doing abberant spectres there but gargoyles spawns are similar to kuradal's dungeon. Nechs are less cramped than in the chaos tunnels which makes hurricane and quake worse, abyssal demons will probably be worth doing there. When the tower isn't crowded I'll test the tasks and change their xp per kill if necessary.
VegIsHawt Phoenix
Posts : 298 Join date : 2013-01-07
Subject: Re: The Slayer model Wed Feb 13, 2013 4:11 pm
Does the Ganodermic creatures exp rate change any with their recent buff in poison damage? 80+ damage per seems to limit the amount of cannon/aoe you can do without dying.
Thai_Tong Cave Bug
Posts : 15 Join date : 2013-01-11
Subject: Re: The Slayer model Thu Feb 14, 2013 12:34 am
Buffs to monster damage rarely affect speed since you can almost always heal faster with soul spli than they can do damage. However, when an update affecting speed does happen you can just try one task and change the speed on your own copy. After a bit it will be changed on the main sheet but I cannot change what's on everyone else's copy.
Thai_Tong Cave Bug
Posts : 15 Join date : 2013-01-11
Subject: Re: The Slayer model Fri Feb 22, 2013 9:04 am
I will try to use the bestiary to find a formula between monster stats and how often a monster is assigned. Then if there is a new monster I can add it in without much difficulty.
Thai_Tong Cave Bug
Posts : 15 Join date : 2013-01-11
Subject: Re: The Slayer model Fri Mar 29, 2013 4:48 pm
Thai_Tong wrote:
I will try to use the bestiary to find a formula between monster stats and how often a monster is assigned. Then if there is a new monster I can add it in without much difficulty.
If anyone was wondering, I'm very sure no such formula exists.
Thai_Tong Cave Bug
Posts : 15 Join date : 2013-01-11
Subject: Re: The Slayer model Thu Jun 06, 2013 8:17 am
Hooray. I finally got around to updating this, it now includes automatons and avansies but not the new task released 2 days ago. It is simplified a bit to minimise the amount of information you must enter and should also lag less.
Thai_Tong Cave Bug
Posts : 15 Join date : 2013-01-11
Subject: Re: The Slayer model Fri Jun 28, 2013 4:33 pm
Mod Chris L revealed the assignment weight for ascension monsters so they are included now http://puu.sh/3nbxs.png
VegIsHawt Phoenix
Posts : 298 Join date : 2013-01-07
Subject: Re: The Slayer model Mon Jul 01, 2013 5:58 pm
Thai_Tong wrote:
Thai_Tong wrote:
I will try to use the bestiary to find a formula between monster stats and how often a monster is assigned. Then if there is a new monster I can add it in without much difficulty.
If anyone was wondering, I'm very sure no such formula exists.
So JMods just assign a weight to a monster and it is that monster's weight divided by the total weight of all monsters to give the % of times that task is assigned?
Thai_Tong Cave Bug
Posts : 15 Join date : 2013-01-11
Subject: Re: The Slayer model Mon Jul 01, 2013 6:43 pm
Subject: Re: The Slayer model Tue Jul 02, 2013 7:02 pm
That list has fungal mages from Kuradal?????
Thai_Tong Cave Bug
Posts : 15 Join date : 2013-01-11
Subject: Re: The Slayer model Wed Jul 03, 2013 2:51 am
Yeah lol idk how Jagex messed up that 1
Thai_Tong Cave Bug
Posts : 15 Join date : 2013-01-11
Subject: Re: The Slayer model Sun Jul 07, 2013 6:20 pm
I've fixed monsters xp to bring them in line with the recent change to monster xp. Some bad tasks like living rocks and aberrant specs had their combat xp increased.
VegIsHawt Phoenix
Posts : 298 Join date : 2013-01-07
Subject: Re: The Slayer model Mon Jul 08, 2013 10:10 pm
Why are some tasks canceled, such as black demons/nechs, when they are more exp than others, like desert wyrms and similar to abby demons/skeletal wyverns? Or are those just your preferences?
Thai_Tong Cave Bug
Posts : 15 Join date : 2013-01-11
Subject: Re: The Slayer model Tue Jul 09, 2013 5:28 am
VegIsHawt wrote:
Why are some tasks canceled, such as black demons/nechs, when they are more exp than others, like desert wyrms and similar to abby demons/skeletal wyverns? Or are those just your preferences?
The task list there is somewhat random. The "best" task list depends quite a bit on how fast you can make money with other methods and also how much you value combat xp. The great thing about the slayer model is that it is so customisable, it is more of a tool to see what task list suits you best rather than me putting up a good task list and saying "This is the best task list, use it." I encourage you to play around with it and change the settings.
Thai_Tong Cave Bug
Posts : 15 Join date : 2013-01-11
Subject: Re: The Slayer model Thu Jul 11, 2013 3:02 pm
I've made an instructional video for the model if the many interfaces are confusing
Phonixz Ganodermic Beast
Posts : 2750 Join date : 2009-10-20 Location : Somewhere
Subject: Re: The Slayer model Fri Aug 02, 2013 7:38 am
Good stuff!
Thai_Tong Cave Bug
Posts : 15 Join date : 2013-01-11
Subject: Re: The Slayer model Wed Aug 14, 2013 2:15 pm
The queen black dragon is now an option for black dragon tasks. Smokey1992 logged the drops of 1001 kills
Thai_Tong Cave Bug
Posts : 15 Join date : 2013-01-11
Subject: Re: The Slayer model Sat Aug 17, 2013 1:49 pm
There's now an option for using mortania legs to boost xp in slayer tower. I assume that anyone who selects using slayer contracts will be killing abberant specs in slayer tower instead of cannoning them in pollniveach slayer dungeon.
Thai_Tong Cave Bug
Posts : 15 Join date : 2013-01-11
Subject: Re: The Slayer model Sun Jan 26, 2014 4:22 am
I added in airuts. Sorry it took so long because I had a very busy last semester
Qp Cave Bug
Posts : 11 Join date : 2014-07-25
Subject: Re: The Slayer model Mon Aug 11, 2014 5:09 pm