One Of Runescape's Largest Slaying Communities!
HomeCalendarGalleryFAQSearchUsergroupsRegisterLog in

Share | 

 Developer Console Explained

Go down 
Tangy Elf
Night Spider
Tangy Elf

Posts : 214
Join date : 2009-10-20
Location : Englandshire

PostSubject: Developer Console Explained   Fri Sep 17, 2010 3:12 am

For those of you wondering what the Developer Console is, it's a cut down version of that the Developers actually use on their side. For example, JMods have commands to spawn items, walk through walls, and mute/ban, but this is all restricted obviously. We only have a cut down version, only the things JAGeX thinks we should have.

FPS: Frames Per Second. This is how many frames the game is running at per second, the higher the better. 60FPS is the cap in RuneScape I believe.

Cache: Percentage of Total Game Data stored locally on your computer. The higher the better - 100% means the game is totally cached. Need confirmation at to whether this is local cache, or the entire map (every area).
This means basically, instead of having to load everywhere you go to, if it's 100% stored locally it'll load from your computer, making things much faster

In/out: Network usage by RuneScape in bytes/second (upstream and downstream)
Surprisingly, this is VERY minimal.

Memory: Java memory usage in megabytes. Java is usually allocated 64mb/128mb. This can be increased manually, but at the minute it doesn't seem to do much, and seems to be capped around 128mb of maximum usage.

offheap: System memory or graphics card memory usage in megabytes (Depends on graphics mode) Safe/Software uses System Memory, DirectX/OpenGL uses Graphics Card Memory.

What do these mean? Well basically, if your system is using 100MB of RAM and you only have 128MB of RAM - this could be a reason for a slow system.

If you're using 128MB of "Offheap" or Graphics Card Memory, this could also be a deciding factor in your framerate limits.

It also gives you a visual indicator to play with, so you can try changing settings and see how your framerate increases or decreases

Magna res est vocis et silentii temperamentum

Back to top Go down
Spiritual Warrior

Posts : 570
Join date : 2009-11-08
Location : Uk

PostSubject: Re: Developer Console Explained   Fri Sep 17, 2010 8:25 am

Was helpful Smile
Back to top Go down

Posts : 13652
Join date : 2010-06-23
Location : Sweden

PostSubject: Re: Developer Console Explained   Fri Sep 17, 2010 10:39 am

ok i didnt understand anything

Back to top Go down

Posts : 82
Join date : 2015-11-07

PostSubject: Re: Developer Console Explained   Sat Nov 14, 2015 10:51 am

I got lost at the first paragraph. Say what again?
Back to top Go down
Sponsored content

PostSubject: Re: Developer Console Explained   

Back to top Go down
Developer Console Explained
Back to top 
Page 1 of 1
 Similar topics
» GOG Has Q&A With Tex Murphy Developer
» My Brute on Console
» DarkStar Developer Jeff Williams On Board to Answer Any Questions
» Random gifters... what are your thoughts?

Permissions in this forum:You cannot reply to topics in this forum
The Slayer Nest :: The Slayer Nest :: General-
Jump to: