Hello there.
Some use Fairy Rings often as a way of transportation, so I decided to list *all* Fairy Rings locations and their codes.
In brackets there will also be listed any special requirements you might need (Quests, etc.) to be able to transport to specific location. All
codes are written with
capital letters.
Fairy Rings transportation-system can be used after you complete Fairy Tale I - Growing Pains Quest and when you're ower with first 6 steps in the Fairy Tale II - Cure a Queen Quest.
OK, enough said, let's get down to bussines:
[- Fairy Ring location: Code (special requirements)]
- Mudskipper Point: AIQ
- Island south of Witchaven: AIR
- Dorgesh-Kaan Agility Course: AJQ (the 'Death to the Dorgeshuun' Quest)
- Fremennik Dungeon Entrance : AJR
- Penguin island: AJS
- Piscatoris Hunter Area: AKQ
- Feldip Hills: AKS
- Gu'Tanoth cave (south of Jiggig): ALP (the 'A Fairy Tale Part III - Battle at Orks Rift' Quest)
- Haunted Woods: ALQ (the 'Priest in Peril' Quest)
- Abyssal area: ALR
- McGrubor's Wood: ALS
- Kharidian Desert near the Kalphite Hive: BIQ
- Sparse Plane: BIR
- Ardougne Zoo (unicorn pen): BIS
- Ancient Cavern: BJQ (* read below)
- South of Castle Wars: BKP
- Enchanted Valley: BKQ (the 'A Fairy Tale Part III - Battle at Orks Rift' Quest)
- Mort Myre swamp: BKR (the 'Priest in Peril' Quest)
- TzHaar city, south area: BLP
- Yu'biusk: BLQ (the 'Land of the Goblins' Quest)
- South-east of the Legends' Guild: BLR
- North-west Miscellania: CIP (the 'The Fremennik Trials' Quest)
- South of the Tree Gnome Village: CIQ
- Outside Sinclair Mansion: CJR
- Starflower Plane: CKP (the 'A Fairy Tale Part II - Cure a Queen' Quest)
- Karamja, north-west of Shilo Village: CKR
- Canifis Mushroom patch: CKS (the 'Priest in Peril' Quest)
- Ape Atoll, atop the Agility course: CLR (the ' A Fairy Tale Part III - Battle at Orks Rift' Quest)
- Hazelmere's peninsula: CLS
- Mos Le'Harmless (K'Chunk's island): DIP (the 'A Fairy Tale Part III - Battle at Orks Rift' Quest)
- Gorak lair: DIR (the 'A Fairy Tale Part II - Cure a Queen' Quest)
- South of the Wizards' Tower: DIS
- Between the Necromancer's tower and the Tower of Life: DJP
- West of Sinclair Mansion: DJR
- Karamja, near Karambwan fishing spot: DKP
- East of Edgeville: DKR
- Rellekka Hunter Area: DKS
- Nardah Hunter Area: DLQ
- Island in the Poison Waste: DLR
- Passage beneath Mort Myre: DLS (the 'In Search of the Myreque' Quest)
There are two special 'locations' used in the Fairy Tale II and Fairy Tale III Quests:
A Fairy Tale Part II - Cure a Queen:
- Fairy Resistance HQ: AIR - DLR - DJQ - AJS
A Fairy Tale Part III - Battle at Orks Rift:
- Orks Rift: BIR - DIP - CLR - ALP
*Ancient Cavern Fairy Ring requirement: Before the fairy ring in the Ancient Cavern can be used, it first needs to be repaired. To do this, you must first gain access to the Ancient Cavern by completing most of your Barbarian Training, then use five bittercap mushrooms on the fairy ring while carrying a spade.
As you can see there are
A LOT of the locations where you can teleport to. It's free and very useful - it takes maybe a minute longer then if you use a ring-teleport.
Anyway, I hope I helped you in any way.
If you spot any mistakes, or false informations; please say so and I'll correct them ASAP!